drawing characters with 3d modles

How to depict your ain character using CSP 3D model feature!

iii,687 views

How-do-you-do everyone, my name is Lalaluta. I'm an illustrator and also a webtoon creator. I hope you all are doing well these days. And so today, I am hither to help you guys with how to depict poses and also to give you lot a clear view of the perspective behind these. I truly promise that yous guys will find this tutorial helpful 😊. I volition try my all-time to signal out each and every tip that I take discovered till now and will explain them as conspicuously as I can.

And so, without any further ado let's become into this :)

Introduction:

I tin can understand how difficult it becomes to draw the perfect poses that actually fit well with your imagination. Sometimes the hands practise not expect right, sometimes the shoulder is a bit weird, or peradventure the position of the legs is not sitting well with the upper body, I can go on and on~

Now suppose y'all are making a webtoon, information technology gets very hard to draw various kinds of poses from unlike perspective repeatedly and takes a lot of time! And all the same subsequently all that hard work, you may not even like information technology.

Trust me I know how it feels like TwT

So about creators cull to use 3D drawing figures for reference (including me) :)

As a webtoon artist I accept been using the 3D drawing figures for quite a while as a helping hand and I am going to share some cool tips with you lot which I have figured out from my experience, in this tutorial.

So here is a tutorial specially on how to draw different types of poses by using the CSP 3D drawing figures to make cool and significantly accurate poses that yous want!

Import CSP 3D drawing figure:

The things that we all know most CSP 3D drawing figure, is we can set 3D figures or characters from the Materials window by dragging and dropping the 3D figure. Past the way, there we'll run into two different types of figures, [i] Female person and [two] male effigy, so we can choose information technology accordingly to our requirements.

Every bit soon as we drag the 3D model onto our canvas, we'll see the figure in the basic standing posture and two unlike rows of specified toolboxes (which are very of import by the mode!).

Now I'yard going to explain the important tools hither.

On the upper side of the 3D figure, we'd find-

On the lower side of the figure -

I use these two mostly, there is also the annals pose just I am very lazy so~~

Okay, now nosotros know how the toolbox works, allow'south move forrard.

Placing and posing the 3D figure: Step past step

Now that we have an overall idea of the toolboxes, it's time to pose our 3D model.

Remember the toolbox under the 3D model that nosotros discussed before?

Yes! Exactly, That 1.

As we drag and identify our model onto the canvas, we need to pose information technology according to our scripted image that we have on our mind.

We demand to go to the 2nd tool box and select the last tool from in that location.

You just need to experiment a fleck to detect out your perfect platonic effigy for your characters. I personalized my favoured figures for both Male and Female torso types, which I set as default. This way I saved a lot of time while making webtoon panels.

You all tin can utilize it, if needed. But I say to play effectually a piffling bit and find your own trunk blazon or shape, take fun:)

Okay, allow's movement onto the adjacent step.

At present nosotros are going to find the quaternary tool from the toolbox.

This is the tool I use the most.

CSP has its ain library of default poses. Just for me, instead of searching the closest poses from the default library, selecting the sure camera angle from the pre-fix is much more time efficient.

We just need to select the desired angle for our character from the chart.

And trust me, here you'll find almost every possible camera angle that would be needed to pose your character!

At present that nosotros are done with the character'due south body shape and portrait the basic angle for the character, it'south fourth dimension to improvise the grapheme in depth by acuminate the Perspective using the 1st tool box.

[I have already explained before in details about how the 1st tool box worked]

To match the theme for our illustration or to be completely in sync with the background nosotros take on our head, these tools from the 1st tool box is very helpful!

Tool box no, 1, recollect?

Improvise and tune the 3D model:

After posing the 3D model accordingly, there'due south yet some small adjustments left it to become complete and perfect!

So, it's time for some fine-tuning for the 3D effigy:)

Here we all tin see the bluish circled points, which controls the corresponding joints of the figure.

See? Past this nosotros can control all the body parts precisely and even go for very small details to match the theme!

At present that allow's talk about the easily and hand gestures!


In this graph, we'll find all the bones hand setups. Just choose suitably!

The only matter left is to setup the remaining details for the fingers. Let's suspension it downwards with an example.

I'chiliad going to do the details for the manus, where my graphic symbol is going to shoot an energy ball!

(By the fashion, I've already posed my model co-ordinate to the theme)

Come across! It's really easy. Isn't it?

And it turned out great too!

Let's build our ain character by this Method: Step past Pace

This method might look difficult right now, but trust the procedure. Information technology's all worth it in the end:)

Let'due south describe an analogy of i of my characters from my webtoon. Let's wake her up from her sleep and make her run towards the garden. There she sees something which infuriates her.

Let'due south go!

Open up a new canvass.

Select the 3D model from Materials window and drag it onto the canvas.
(By the way, here I am using my personalized material , which I set equally default 3D figure)

In accord with our theme here, permit's select the perfect camera angle from the Tool box no. 2.

At present let's practice some work with the perspective a chip using the Tool box no. ane .
And here is it!

Now some adjustments!

Virtually!

Some tuning on the paw and it's done!

*At present let'southward keep to the next step, which is Sketching.

Create a new vector layer above the existing material layer.

Now we are set to do some sketching.

An of import tip: ever recollect of the outline of the material as the pare of your character'south.
This way the hair, cloths and the accessories will look adept!

Now the sketching is washed, permit'southward procced with the Line Art.

Here is the link of the pen which I use for my line arts, in case you want to check information technology out!

*Base colour

*Some shading !

Depict an advisable background, which matches our theme well.

And some more details.

Tadaa!
Our illustration is done:)

I hope y'all learned something from this tutorial.
If yous have any question , do exit them in the comments.
Till then~

francisfecid1968.blogspot.com

Source: https://tips.clip-studio.com/en-us/articles/5381

0 Response to "drawing characters with 3d modles"

إرسال تعليق

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel